#version 300 es
layout(location =0) in vec4 vertex_position;
layout(location =1) in vec4 vertex_color;
//layout(location =1) in vec2 texture_coordinate;
out vec2 out_vertex_color;
uniform mat4 vMatrix;
//out vec2 out_texture_coordinate;
void main() {
    gl_Position =vertex_position;
    out_vertex_color=(vMatrix*vertex_color).xy;
//    out_texture_coordinate=texture_coordinate;
}
